











Hi, and welcome !
I’m a designer passionate about level design, 3Cs design and cooperative gameplay. My goal is to create engaging experiences that, through balanced and accessible mechanics, offer real challenges to players. My workflow emphasized rapid prototyping, early playtesting, and clear team communication. I can also adapt and learn a wide range of production pipelines !
I'm currently a student at ECV - Master 1 Game Lille, in search of an intership.

Main School projects
Main School projects
personal projects
personal projects

Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
Twisted corridor (experimentation)
Level Designer
Programming
Little experiment I did in a workshop. My goal was to make a corridor rotate over an axes in shader and changing the pivot point of the rotation based on the camera of the player. This give the impretion that everything is upside down and that the player is walking on a floor that is moving.
Shader in unity
Vertex transformation
Modular shaders with parameters
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
Twisted corridor (experimentation)
Level Designer
Programming
Little experiment I did in a workshop. My goal was to make a corridor rotate over an axes in shader and changing the pivot point of the rotation based on the camera of the player. This give the impretion that everything is upside down and that the player is walking on a floor that is moving.
Shader in unity
Vertex transformation
Modular shaders with parameters
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
Twisted corridor (experimentation)
Level Designer
Programming
Little experiment I did in a workshop. My goal was to make a corridor rotate over an axes in shader and changing the pivot point of the rotation based on the camera of the player. This give the impretion that everything is upside down and that the player is walking on a floor that is moving.
Shader in unity
Vertex transformation
Modular shaders with parameters
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
Twisted corridor (experimentation)
Level Designer
Programming
Little experiment I did in a workshop. My goal was to make a corridor rotate over an axes in shader and changing the pivot point of the rotation based on the camera of the player. This give the impretion that everything is upside down and that the player is walking on a floor that is moving.
Shader in unity
Vertex transformation
Modular shaders with parameters
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader

View all
About Me
About Me
Level Design
I'm able to create various levels blockout/layout and iterate over them. Using Unity (ProBuilder) or Unreal Engine. My main focus as a Level Designer are the learning phase, the difficulty curve and the rythm of the game. I can also do level scripting and mission design.
Types of LD I studied :
TPS : Control, RE 2 Remake, RE4 and Dead Space 1.
Infiltration : Styx and Dishonored.
Puzzle-Narrative : Little Nightmares and Hellblade.
Game Design
I have skills in system design, 3C development (mostly third person and top view), documentation writing, combat design and gameplay balancing. I’m self-aware in my design approach, always striving to fully understand the problem in order to deliver the most effective solution.
Programming
Programming
Even if I'm not an expert in architectural programming, I can code almost anything I need to build my prototypes. This allows me to test my ideas, experiment with new values, and explore different solutions.
Unity : C#
Unreal : Blueprint.
My passions in a few words …
My passions in a few words …
Video games : Outer Wilds, Guilty Gear STRIVE, Furi, Sekiro
Animation : Steven Universe, Gravity Fall, Attack On Titan
Boardgames & tabletop RPGs : Inis, Secret roles type of game, D&D









