Level Designer | Game Designer | Student

Alexis Lejeune

Alexis Lejeune

Alexis Lejeune

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Hi, and welcome !

Im a designer passionate about level design, 3Cs design and cooperative gameplay. My goal is to create engaging experiences that, through balanced and accessible mechanics, offer real challenges to players. My workflow emphasized rapid prototyping, early playtesting, and clear team communication. I can also adapt and learn a wide range of production pipelines !


I'm currently a student at ECV - Master 1 Game Lille, in search of an intership.


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Main School projects

Main School projects

personal projects

personal projects

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About Me

About Me

Level Design

I'm able to create various levels blockout/layout and iterate over them. Using Unity (ProBuilder) or Unreal Engine. My main focus as a Level Designer are the learning phase, the difficulty curve and the rythm of the game. I can also do level scripting and mission design.

Types of LD I studied :

  • TPS : Control, RE 2 Remake, RE4 and Dead Space 1.


  • Infiltration : Styx and Dishonored.



  • Puzzle-Narrative : Little Nightmares and Hellblade.

Game Design

I have skills in system design, 3C development (mostly third person and top view), documentation writing, combat design and gameplay balancing. I’m self-aware in my design approach, always striving to fully understand the problem in order to deliver the most effective solution.

Programming

Programming

Even if I'm not an expert in architectural programming, I can code almost anything I need to build my prototypes. This allows me to test my ideas, experiment with new values, and explore different solutions.

  • Unity : C#


  • Unreal : Blueprint.

My passions in a few words …

My passions in a few words …

  • Video games : Outer Wilds, Guilty Gear STRIVE, Furi, Sekiro

  • Animation : Steven Universe, Gravity Fall, Attack On Titan

  • Boardgames & tabletop RPGs : Inis, Secret roles type of game, D&D

Thank you, feel free to reach out !

Thank you, feel free to reach out !

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