











Hi, and welcome !
I’m a designer passionate about 3Cs design, cooperative gameplay, and level design. My goal is to create engaging experiences that, through balanced and accessible mechanics, offer real challenges to players. My workflow emphasized rapid prototyping, early playtesting, and clear team communication. I'm also highly adaptable and comfortable learning and integrating into a wide range of production pipelines !
I'm currently a student at ECV - Master 1 Game Lille.

Overview
Overview

3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Environment Artist
Level Artist
I was responsible for the entire environment and texturing of the game. I also acted as the lead game designer and level designer, creating the core concept and mechanics, and conducting iterative research to refine the levels. The game is structured into three parts with progressive tutorials to ease player onboarding.
It’s a local, cooperative, two-player puzzle game with a top-down perspective, where the main mechanics revolve around music and sound.Main Level Designer
Blockout
Lighting
Placement
Integration
Camera placement and comportement
3D models, unwrapping and texturing
Design of the main mechanics and documents
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Level Artist
This project, developed by a team of six, allowed me to take on the roles of Game Designer, Lead Level Designer, and Project Coordinator.
In the game, the player embodies a Mycobiote — a small mushroom-like creature evolving in a colorful world where the entire environment becomes a playground. This systemic game offers a high degree of interaction freedom, allowing players to use their surroundings creatively to progress in their own way.
Main Level Designer
Blockout
Iteration
integration
decoration
Design of the main mechanics and documents
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
System Designer
Level Designer
Level Artist
This group project aimed to create a board game based on the theme "Taming the Chaos." I was responsible for designing the game rules, creating visual assets (objects), part of the map, the game logo, and documents
The game is a monster-hunting experience where four hunters must cooperate to defeat the Wechuge, a terrifying and powerful creature. Players are split between infiltrating the creature’s mind and distracting it, creating a dynamic balance of strategy and teamwork to survive and win.
Board game rules
Iteration of the map
Visual assets (objets, logo and map)
I created a Tabletop Simulator Version for playtests
Character Artist
Character created in Blender and textured in Substance (first time). I sculpted the high-poly model and performed the retopology for the low-poly version directly in Blender. The goal was to be the closest to the concept art that I could to train myself to follow concept artist vision.
Inspired by a concept art of Tianyu Liu.
High poly
Low poly
Unwrapping and texturing
Rigging
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Environment Artist
Level Artist
I was responsible for the entire environment and texturing of the game. I also acted as the lead game designer and level designer, creating the core concept and mechanics, and conducting iterative research to refine the levels. The game is structured into three parts with progressive tutorials to ease player onboarding.
It’s a local, cooperative, two-player puzzle game with a top-down perspective, where the main mechanics revolve around music and sound.Main Level Designer
Blockout
Lighting
Placement
Integration
Camera placement and comportement
3D models, unwrapping and texturing
Design of the main mechanics and documents
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Level Artist
This project, developed by a team of six, allowed me to take on the roles of Game Designer, Lead Level Designer, and Project Coordinator.
In the game, the player embodies a Mycobiote — a small mushroom-like creature evolving in a colorful world where the entire environment becomes a playground. This systemic game offers a high degree of interaction freedom, allowing players to use their surroundings creatively to progress in their own way.
Main Level Designer
Blockout
Iteration
integration
decoration
Design of the main mechanics and documents
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
System Designer
Level Designer
Level Artist
This group project aimed to create a board game based on the theme "Taming the Chaos." I was responsible for designing the game rules, creating visual assets (objects), part of the map, the game logo, and documents
The game is a monster-hunting experience where four hunters must cooperate to defeat the Wechuge, a terrifying and powerful creature. Players are split between infiltrating the creature’s mind and distracting it, creating a dynamic balance of strategy and teamwork to survive and win.
Board game rules
Iteration of the map
Visual assets (objets, logo and map)
I created a Tabletop Simulator Version for playtests
Character Artist
Character created in Blender and textured in Substance (first time). I sculpted the high-poly model and performed the retopology for the low-poly version directly in Blender. The goal was to be the closest to the concept art that I could to train myself to follow concept artist vision.
Inspired by a concept art of Tianyu Liu.
High poly
Low poly
Unwrapping and texturing
Rigging
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Environment Artist
Level Artist
I was responsible for the entire environment and texturing of the game. I also acted as the lead game designer and level designer, creating the core concept and mechanics, and conducting iterative research to refine the levels. The game is structured into three parts with progressive tutorials to ease player onboarding.
It’s a local, cooperative, two-player puzzle game with a top-down perspective, where the main mechanics revolve around music and sound.Main Level Designer
Blockout
Lighting
Placement
Integration
Camera placement and comportement
3D models, unwrapping and texturing
Design of the main mechanics and documents
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Level Artist
This project, developed by a team of six, allowed me to take on the roles of Game Designer, Lead Level Designer, and Project Coordinator.
In the game, the player embodies a Mycobiote — a small mushroom-like creature evolving in a colorful world where the entire environment becomes a playground. This systemic game offers a high degree of interaction freedom, allowing players to use their surroundings creatively to progress in their own way.
Main Level Designer
Blockout
Iteration
integration
decoration
Design of the main mechanics and documents
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
System Designer
Level Designer
Level Artist
This group project aimed to create a board game based on the theme "Taming the Chaos." I was responsible for designing the game rules, creating visual assets (objects), part of the map, the game logo, and documents
The game is a monster-hunting experience where four hunters must cooperate to defeat the Wechuge, a terrifying and powerful creature. Players are split between infiltrating the creature’s mind and distracting it, creating a dynamic balance of strategy and teamwork to survive and win.
Board game rules
Iteration of the map
Visual assets (objets, logo and map)
I created a Tabletop Simulator Version for playtests
Character Artist
Character created in Blender and textured in Substance (first time). I sculpted the high-poly model and performed the retopology for the low-poly version directly in Blender. The goal was to be the closest to the concept art that I could to train myself to follow concept artist vision.
Inspired by a concept art of Tianyu Liu.
High poly
Low poly
Unwrapping and texturing
Rigging
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Environment Artist
Level Artist
I was responsible for the entire environment and texturing of the game. I also acted as the lead game designer and level designer, creating the core concept and mechanics, and conducting iterative research to refine the levels. The game is structured into three parts with progressive tutorials to ease player onboarding.
It’s a local, cooperative, two-player puzzle game with a top-down perspective, where the main mechanics revolve around music and sound.Main Level Designer
Blockout
Lighting
Placement
Integration
Camera placement and comportement
3D models, unwrapping and texturing
Design of the main mechanics and documents
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Level Artist
This project, developed by a team of six, allowed me to take on the roles of Game Designer, Lead Level Designer, and Project Coordinator.
In the game, the player embodies a Mycobiote — a small mushroom-like creature evolving in a colorful world where the entire environment becomes a playground. This systemic game offers a high degree of interaction freedom, allowing players to use their surroundings creatively to progress in their own way.
Main Level Designer
Blockout
Iteration
integration
decoration
Design of the main mechanics and documents
Cathy and the Looping gun (GMTK 2025)
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Designer
Programming
Environment Artist
Level Artist
Character Artist
My submission for the GMTK Game Jam 2025 with the theme "LOOP". It's my first entire solo game jam and I'm very happy with it and I prooved to myself that I can make a game on my own !
It's a short and slightly chaotic adventure where Cathy, a curious cat, got lost in a mysterious canyon. The player need to loop Cathy's gun to blast her in a direction and it create her own bullet hell.Solo Game Jam in 4 days
Iterative design for the main mechanics
Top 10% games overall
Top #365 on narrative
Environment Artist
Level Artist
I created this 3D scene as part of a school project and concept art study. My goal was to craft a visual experience inspired by the works of Escher and Desmazières, combined with a dolly zoom effect inspired of Hitchcock’s Vertigo.
Throughout the process, I focused on working efficiently by making smart decisions to save time without compromising the visual quality of the final result.Stylized 3D environment
In less than 16h of work
Adaptative shader
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Level Artist
Game developed in 48 hours during the Global Game Jam 2024 in a team, based on the theme "Make Me Laugh."
My role in this short project was Game Designer and puzzle designer. I was responsible for creating and balancing the difficulty of the puzzles, integrating and modifying sounds via scripting, and most importantly, crafting a heavy and unsettling atmosphere to deliver a meaningful message to the player.
Game Jam 48H game
8 creative visual puzzle
Ambiance and sound design
Lighting
Body Cash
3Cs Designer
System Designer
Puzzle Designer
Technical Game Designer
Level Flow Designer
Programming
A little prototype I did in a team of 5 in a 2 days game jam with the theme "While we live, let's live !". I was responsible for the code and the game design of the game. Made in Unity.
In this game you have to sell your organs to bet money on a game of cards. The main mechanic is based on a "Risk or Reward" basis to make the player take more risks.
Game jam of 36h, team of 5
Fast prototyping
System Designer
Level Designer
Level Artist
This group project aimed to create a board game based on the theme "Taming the Chaos." I was responsible for designing the game rules, creating visual assets (objects), part of the map, the game logo, and documents
The game is a monster-hunting experience where four hunters must cooperate to defeat the Wechuge, a terrifying and powerful creature. Players are split between infiltrating the creature’s mind and distracting it, creating a dynamic balance of strategy and teamwork to survive and win.
Board game rules
Iteration of the map
Visual assets (objets, logo and map)
I created a Tabletop Simulator Version for playtests
Character Artist
Character created in Blender and textured in Substance (first time). I sculpted the high-poly model and performed the retopology for the low-poly version directly in Blender. The goal was to be the closest to the concept art that I could to train myself to follow concept artist vision.
Inspired by a concept art of Tianyu Liu.
High poly
Low poly
Unwrapping and texturing
Rigging

View all
Detailed work
Detailed work
About Me
About Me
Level Design
I'm able to create various levels blockout and iterate over them. Using Unity (ProBuilder) or Unreal Engine. My main focus as a Level Designer are the learning phase, the difficulty curve and the rythm of the game.
Types of LD I studied :
TPS : Control, RE 2 Remake, RE4 and Dead Space 1
Infiltration : Styx and Dishonored.
Puzzle-Narrative : Little Nightmares and Hellblade
Game Design
I have skills in system design, 3C development (mostly third person and top view), documentation writing, combat design and gameplay balancing. I’m self-aware in my design approach, always striving to fully understand the problem in order to deliver the most effective solution.
3D Game Artist
3D Game Artist
I’m capable of creating both environments and characters in 3D. I can sculpt high-poly models, optimize meshes for real-time use and create efficient UV layouts. I'm currently learning to do rig for animators.
Software :
Modeling : Blender, ZBrush
Texturing : Photoshop, Substance Painter, Substance Designer, Blender.
My passions in a few words …
My passions in a few words …
Video games : Outer Wilds, Guilty Gear STRIVE, Furi, Sekiro
Animation : Steven Universe, Gravity Fall, Attack On Titan
Boardgames & tabletop RPGs : Inis, Secret roles type of game, D&D











