Hi, I'm Alexis !

Level Designer

HTML5/CSS3 Mastery

Product Design

Branding

Collaborative Team Player

✦ SCROLL DOWN ✦ AND KNOW ME BETTER
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✦ SCROLL DOWN ✦ AND KNOW ME BETTER
Profile Picture
✦ SCROLL DOWN ✦ AND KNOW ME BETTER
Profile Picture
Orange Pyramid
Purple Sphere
Purple Sphere
Blue Cylinder
Turquoise Star
Lime Green Object
Lime Green Object
Yellow Cube

About Me

Alexis Lejeune

What's my background?

What's my background?

What have I learned?

What have I learned?

Why game / level design?

Why game / level design?

What's my personality?

What's my personality?

What do I want to create?

What do I want to create?

Hobbies

I'm a huge fan of board games (as my flooded shelf can tell). As a cousin to video games, I always find a great source of inspiration in some of them, and if not, a lot of fun.

My favorite games are usually the one with social deduction where it's easier for everybody to be fully involved in the game.

Board games

I'm a huge fan of board games (as my flooded shelf can tell). As a cousin to video games, I always find a great source of inspiration in some of them, and if not, a lot of fun.

My favorite games are usually the one with social deduction where it's easier for everybody to be fully involved in the game.

Board games

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Editing videos and teasers in short format is something I have done for the last 10 years. I love the way editing affects the mind of the viewer and can simulate stories only by timing and order, as shown in the Kuleshov effect.

I usually do my editing in Premiere Pro.

Video editing

Editing videos and teasers in short format is something I have done for the last 10 years. I love the way editing affects the mind of the viewer and can simulate stories only by timing and order, as shown in the Kuleshov effect.

I usually do my editing in Premiere Pro.

Video editing

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I started, as many, to play some fighting games when I was little with some friends but I never stuck on it. But since Tekken 7 in 2017, I found the universe of fighting game so interesting and vast. I'm proud to be part of the FGC and I play a lot of different fighting games and I keep following and learning new things every day.

My main games are : GG Strive, 2XKO and Avatar Legends.

Fighting games

I started, as many, to play some fighting games when I was little with some friends but I never stuck on it. But since Tekken 7 in 2017, I found the universe of fighting game so interesting and vast. I'm proud to be part of the FGC and I play a lot of different fighting games and I keep following and learning new things every day.

My main games are : GG Strive, 2XKO and Avatar Legends.

Fighting games

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Purple Cube
Purple Cube
Blue Pyramid
Blue Pyramid

Workflow

I'm a designer passionate about emergent gameplay, 3Cs design and cooperative gameplay. My goal is to create engaging experiences that, through balanced and accessible mechanics, offer meaningful experiences to the players

I'm a designer passionate about emergent gameplay, 3Cs design and cooperative gameplay. My goal is to create engaging experiences that, through balanced and accessible mechanics, offer meaningful experiences to the players

My workflow emphasizes rapid prototyping, early playtesting, and clear team communication with sketches to make sure everyone has the same direction in mind.

My workflow emphasizes rapid prototyping, early playtesting, and clear team communication with sketches to make sure everyone has the same direction in mind.

My biggest strength is understanding how each discipline contributes to the team, which helps me collaborate effectively across roles.



  • Level Design (Blockout, player onboarding, layout …)


  • Game Design (Prototyping, 3C development)


  • Programming (C# or Blueprint)


  • 3D Art (Modeling, texturing, rigging, UV unwrapping)

My biggest strength is understanding how each discipline contributes to the team, which helps me collaborate effectively across roles.



  • Level Design (Blockout, player onboarding, layout …)


  • Game Design (Prototyping, 3C development)


  • Programming (C# or Blueprint)


  • 3D Art (Modeling, texturing, rigging, UV unwrapping)

THE END

See you soon !

© Copyright

2026

© Copyright

2026

© Copyright

2026

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