Prototypes

My roles :

Programmation & Game Design

Project type:

Prototypes

Genre :

Online coop

Team of :

Me

Engine :

Unity

Created :

Duration:

-

FailState (Online co-op jobsim)

I made a prototype of an online co-op concept using NGO (Netcode for Game Object) in Unity. It's inspired by Voices of the Void, but I wanted to do a multiplayer version in space, forcing the players to cooperate to repair their station to survive and search for aliens in an asteroid field. I made a proximity voice chat with multiple channels using Dissonance to modify the voices based on what happens in the game or if a closed door is between two players.

Mooving Objets

Fully functional and manipulable component

Space E.V.A. control and 0 gravity for objects

Proximity chat

Humachine (Puzzle platformer)

A prototype where you can control a giant robot to pass obstacles and where you try not to kill yourself with this giant machine. The control of the robot is similar to a remote-controlled car. A camera shake and a VFX are played at every step of the machine to make it feel heavier.

You can control the robot when you're on top of it to access new places.

You can use the robot to destroy some obstacles that block your way.

Not only that, but you can also use the robot to move some objects from one spot to another. Sometimes, it requires more precision because there are mines that explode if the robot touches them.

THE END

© Copyright

2026

© Copyright

2026

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