Visual Experiments

My roles :

3D Artist

Project type:

Visuals

Genre :

Characters, environment

Team of :

Me

Engine :

Blender / Unity

Created :

Duration:

-

Esher's Mind

Environment I did in less than 20 hours of work, where I could experiment with shaders and a stylized 3D environment.

Baker Cat (Concept by Ella Kremer)

My first time using ZBrush, I did a character inspired by the concept art of Ella Kremer "dnd fantasy crew!" in 3D. I mainly focused on the shape of the character and did some interpretation of the concept art. I also did a retopology of the high poly by hand to put it in a game engine.

WWII Kaiju Killer (Concept by Jake Parker)

I remade a concept art of Jake Parker in 3D. I created the 3d mesh in a way that I could animate it (when I have time).

My DnD Character

One of my characters in DnD is named Ong. I made it to train myself using shaders for a toon effect. He's a shy and soft artificer in armor who's always ready to help. I did the model as a personal project in 15 hours.

Diesel Punk Character (Concept by Tianyu Liu)

Second character I did in Blender and first time using Substance Painter. I sculpted the high-poly model and performed the retopology for the low-poly version directly in Blender. The goal was to be as close to the concept art as I could to train myself to follow the concept artist's vision.

Twisted Corridor

Little experiment I did in a workshop. My goal was to make a corridor rotate over an axis using only ShaderGraph and changing the pivot point of the rotation based on the camera of the player. This gives the impression that everything is upside down and that the player is walking on a floor that is moving.

Character Concept Art 2D

Here are some of the 2D original characters I drew to train myself to make concept art. The first one is a character I made in DnD, a Kenku alchemist who thinks that because he wears a mask, nobody notices he is a Kenku. And the second one was to train myself to give expression to a faceless character.

THE END

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